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For kids ministry, youth and schools

Games your room already knows how to play.

Run review games, challenges and head-to-heads from one Mac at the front. Phones become buzzers, any browser becomes a screen, and it keeps working when the building's internet does not.

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14 days of Ministry, no card. No child accounts and no child data, ever.

A 30-second walkthrough is being filmed. It is not here yet, and a placeholder video player would be the only thing on this page that is not true. The docs walk the same ground in writing.

Three rooms, one app

Kids ministry

Sunday review games that a volunteer can set up on Tuesday from home and run from the front without a laptop lid open on a stool. Leaders judge from a phone; the TV is just a browser.

Youth

Head-to-heads and buzzer rounds for a room that will absolutely try to break it. Buzz order is settled by the hardware clock, not by whose phone has better signal.

Schools

Review and revision games on the classroom screen with no student accounts to create and no student data collected. A device joins by scanning a code and stops being a player when the lesson ends.

Why it is built this way

The internet is optional

The game runs on the Mac in the room. Sync, the catalog and AI need the internet; playing does not. A church hall whose Wi-Fi died on Saturday still has Sunday's game.

No app for the phones

Players, buzzers, the host's controller and the screen are all browser pages reached by a short code. Nothing to install, nothing to sign in to, no seat to buy per child.

Build it anywhere

The same editor runs in this browser and on the Mac. A volunteer builds the game at home and it is on the church Mac when they walk in.

Start free

Free covers one hub, two people and the shared catalog. The 14-day Ministry trial needs no card, and nothing is deleted if you let it lapse.

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